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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 08:27:42 +00:00

Refactor ResId into CAssetId

This commit is contained in:
2017-08-12 22:26:14 -07:00
parent e0efcc0e5c
commit 870e8c80ee
176 changed files with 800 additions and 715 deletions

View File

@@ -199,7 +199,7 @@ void CAutoMapper::SetupMiniMapWorld(const CStateManager& mgr)
bool CAutoMapper::HasCurrentMapUniverseWorld() const
{
ResId mlvlId = x24_world->IGetWorldAssetId();
CAssetId mlvlId = x24_world->IGetWorldAssetId();
for (const CMapUniverse::CMapWorldData& wld : *x8_mapu)
if (wld.GetWorldAssetId() == mlvlId)
return true;
@@ -340,7 +340,7 @@ bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
return x328_ == 3 && CanLeaveMapScreenInternal(mgr);
}
void CAutoMapper::SetCurWorldAssetId(ResId mlvlId)
void CAutoMapper::SetCurWorldAssetId(CAssetId mlvlId)
{
int numWorlds = x8_mapu->GetNumMapWorldDatas();
for (int i=0 ; i<numWorlds ; ++i)
@@ -1076,7 +1076,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
if (x9c_worldIdx != oldWldIdx)
{
ResId curMlvl = g_GameState->CurrentWorldAssetId();
CAssetId curMlvl = g_GameState->CurrentWorldAssetId();
for (int i=0 ; i<x14_dummyWorlds.size() ; ++i)
{
auto& wld = x14_dummyWorlds[i];
@@ -1110,18 +1110,18 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
{
x2fc_textpane_hint->TextSupport().SetText(u"");
std::u16string str = hecl::UTF8ToChar16(
hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x24_lStick[x2e4_lStickPos])));
hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x24_lStick[x2e4_lStickPos].Value())));
str += g_MainStringTable->GetString(46); // Rotate
x300_textpane_instructions->TextSupport().SetText(str);
str = hecl::UTF8ToChar16(
hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x4c_cStick[x2e8_rStickPos])));
hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x4c_cStick[x2e8_rStickPos].Value())));
str += g_MainStringTable->GetString(47); // Move
x304_textpane_instructions1->TextSupport().SetText(str);
str = hecl::UTF8ToChar16(
hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x74_lTrigger[x2ec_lTriggerPos])));
hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x74_lTrigger[x2ec_lTriggerPos].Value())));
str += g_MainStringTable->GetString(48); // Zoom
str += hecl::UTF8ToChar16(
hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x80_rTrigger[x2f0_rTriggerPos])));
hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x80_rTrigger[x2f0_rTriggerPos].Value())));
x308_textpane_instructions2->TextSupport().SetText(str);
}
}
@@ -1200,7 +1200,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
std::u16string string;
if (x1bc_state == EAutoMapperState::MapScreenUniverse ||
(x1bc_state == EAutoMapperState::MapScreen && HasCurrentMapUniverseWorld()))
string = hecl::UTF8ToChar16(hecl::Format("image=%8.8X", u32(g_tweakPlayerRes->x98_aButton[x2f4_aButtonPos])));
string = hecl::UTF8ToChar16(hecl::Format("image=%8.8X", u32(g_tweakPlayerRes->x98_aButton[x2f4_aButtonPos].Value())));
right1->TextSupport().SetText(string);
CGuiTextPane* right = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_right"));
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
@@ -1323,7 +1323,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
CompleteMapperStateTransition(mgr);
}
ResId stringId = x88_mapAreaStringId;
CAssetId stringId = x88_mapAreaStringId;
if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
{
IWorld* wld = x14_dummyWorlds[x9c_worldIdx].get();
@@ -1366,7 +1366,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
if (IsInMapperState(EAutoMapperState::MapScreen))
{
ResId hintDesc = GetAreaHintDescriptionString(x24_world->IGetAreaAlways(xa0_curAreaId)->IGetAreaAssetId());
CAssetId hintDesc = GetAreaHintDescriptionString(x24_world->IGetAreaAlways(xa0_curAreaId)->IGetAreaAssetId());
if (hintDesc != x74_areaHintDescId)
{
x74_areaHintDescId = hintDesc;
@@ -1561,7 +1561,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
}
if (IsInMapperState(EAutoMapperState::MapScreen))
{
ResId wldMlvl = x24_world->IGetWorldAssetId();
CAssetId wldMlvl = x24_world->IGetWorldAssetId();
const CMapWorld* mw = x24_world->IGetMapWorld();
std::vector<CTexturedQuadFilter>& hintBeaconFilters = const_cast<CAutoMapper&>(*this).m_hintBeaconFilters;
if (hintBeaconFilters.size() < x1f8_hintLocations.size())
@@ -1688,7 +1688,7 @@ void CAutoMapper::SetupHintNavigation()
navigating = true;
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 0.75f});
const CGameHintInfo::CGameHint& nextHint = g_MemoryCardSys->GetHints()[hintOpts.GetNextHintIdx()];
ResId curMlvl = x24_world->IGetWorldAssetId();
CAssetId curMlvl = x24_world->IGetWorldAssetId();
for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations())
{
if (loc.x0_mlvlId != curMlvl)
@@ -1721,7 +1721,7 @@ void CAutoMapper::SetupHintNavigation()
}
}
ResId CAutoMapper::GetAreaHintDescriptionString(ResId mreaId)
CAssetId CAutoMapper::GetAreaHintDescriptionString(CAssetId mreaId)
{
const CHintOptions& hintOpts = g_GameState->HintOptions();
for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)