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Refactor ResId into CAssetId
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@@ -31,8 +31,8 @@ public:
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TLockedToken<CSkinRules> skinRules,
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TLockedToken<CCharLayoutInfo> layoutInfo,
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int shaderIdx, int drawInsts);
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CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
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ResId layoutInfo, int shaderIdx, int drawInsts);
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CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules,
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CAssetId layoutInfo, int shaderIdx, int drawInsts);
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const TLockedToken<CModel>& GetModel() const {return x4_model;}
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const std::unique_ptr<CBooModel>& GetModelInst() const {return m_modelInst;}
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@@ -58,8 +58,8 @@ public:
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class CMorphableSkinnedModel : public CSkinnedModel
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{
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public:
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CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
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ResId layoutInfo, int shaderIdx, int drawInsts);
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CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules,
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CAssetId layoutInfo, int shaderIdx, int drawInsts);
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};
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}
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