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Refactor ResId into CAssetId

This commit is contained in:
2017-08-12 22:26:14 -07:00
parent e0efcc0e5c
commit 870e8c80ee
176 changed files with 800 additions and 715 deletions

View File

@@ -6,7 +6,7 @@
namespace urde
{
CAuiImagePane::CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, ResId tex0, ResId tex1,
CAuiImagePane::CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId tex0, CAssetId tex1,
rstl::reserved_vector<zeus::CVector3f, 4>&& coords,
rstl::reserved_vector<zeus::CVector2f, 4>&& uvs, bool initTex)
: CGuiWidget(parms), xc8_tex0(tex0), xcc_tex1(tex1), xe0_coords(std::move(coords)),
@@ -190,7 +190,7 @@ bool CAuiImagePane::GetIsFinishedLoadingWidgetSpecific() const
return xb8_tex0Tok.IsLoaded();
}
void CAuiImagePane::SetTextureID0(ResId tex, CSimplePool* sp)
void CAuiImagePane::SetTextureID0(CAssetId tex, CSimplePool* sp)
{
xc8_tex0 = tex;
if (!sp)