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Refactor ResId into CAssetId

This commit is contained in:
2017-08-12 22:26:14 -07:00
parent e0efcc0e5c
commit 870e8c80ee
176 changed files with 800 additions and 715 deletions

View File

@@ -13,7 +13,7 @@
namespace urde
{
CGuiFrame::CGuiFrame(ResId id, CGuiSys& sys, int a, int b, int c, CSimplePool* sp)
CGuiFrame::CGuiFrame(CAssetId id, CGuiSys& sys, int a, int b, int c, CSimplePool* sp)
: x0_id(id), x8_guiSys(sys), x4c_a(a), x50_b(b), x54_c(c), x58_24_loaded(false)
{
x3c_lights.reserve(8);
@@ -208,7 +208,7 @@ void CGuiFrame::ProcessUserInput(const CFinalInput& input) const
}
}
std::unique_ptr<CGuiFrame> CGuiFrame::CreateFrame(ResId frmeId, CGuiSys& sys, CInputStream& in, CSimplePool* sp)
std::unique_ptr<CGuiFrame> CGuiFrame::CreateFrame(CAssetId frmeId, CGuiSys& sys, CInputStream& in, CSimplePool* sp)
{
in.readInt32Big();
int a = in.readInt32Big();