mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 03:07:41 +00:00
Refactor ResId into CAssetId
This commit is contained in:
@@ -73,7 +73,7 @@ private:
|
||||
std::vector<u32> xd8_;
|
||||
std::vector<CToken> xe8_pauseResources;
|
||||
CCameraFilterPass<CColoredQuadFilter> xf8_camFilter;
|
||||
ResId x124_pauseGameHudMessage = -1;
|
||||
CAssetId x124_pauseGameHudMessage = -1;
|
||||
float x128_pauseGameHudTime = 0.f;
|
||||
std::list<CToken> x12c_;
|
||||
u32 x140_ = 0;
|
||||
@@ -138,7 +138,7 @@ public:
|
||||
CArchitectureQueue& archQueue);
|
||||
void PreDraw(CStateManager& stateMgr, bool cameraActive);
|
||||
void Draw(CStateManager& stateMgr);
|
||||
void ShowPauseGameHudMessage(CStateManager& stateMgr, ResId pauseMsg, float time);
|
||||
void ShowPauseGameHudMessage(CStateManager& stateMgr, CAssetId pauseMsg, float time);
|
||||
void PauseGame(CStateManager& stateMgr, EInGameGuiState state);
|
||||
void StartFadeIn();
|
||||
bool WasInGame() const { return x1bc_prevState >= EInGameGuiState::Zero && x1bc_prevState <= EInGameGuiState::InGame; }
|
||||
|
||||
Reference in New Issue
Block a user