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Refactor ResId into CAssetId
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@@ -124,9 +124,9 @@ private:
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};
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kabufuda::ECardSlot x0_cardPort;
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ResId x4_saveBanner;
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ResId x8_saveIcon0;
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ResId xc_saveIcon1;
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CAssetId x4_saveBanner;
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CAssetId x8_saveIcon0;
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CAssetId xc_saveIcon1;
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EState x10_state = EState::Initial;
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EError x14_error = EError::OK;
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s32 x18_cardFreeBytes = 0;
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@@ -142,8 +142,8 @@ private:
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bool x19d_importPersistent;
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public:
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CMemoryCardDriver(kabufuda::ECardSlot cardPort, ResId saveBanner,
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ResId saveIcon0, ResId saveIcon1, bool importPersistent);
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CMemoryCardDriver(kabufuda::ECardSlot cardPort, CAssetId saveBanner,
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CAssetId saveIcon0, CAssetId saveIcon1, bool importPersistent);
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void NoCardFound();
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const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx);
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