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Refactor ResId into CAssetId
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@@ -685,7 +685,7 @@ CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial)
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x93_inGame = bool(saveCtx);
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x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
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for (const std::pair<ResId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds())
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for (const std::pair<CAssetId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds())
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{
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x70_saveWorlds.push_back(
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
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