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Refactor ResId into CAssetId
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@@ -293,7 +293,7 @@ public:
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void SetCardBusy(bool v) { x160_31_cardBusy = v; }
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void SetGameFrameDrawn() { x161_24_gameFrameDrawn = true; }
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static void EnsureWorldPaksReady();
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static void EnsureWorldPakReady(ResId mlvl);
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static void EnsureWorldPakReady(CAssetId mlvl);
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EFlowState GetFlowState() const { return x12c_flowState; }
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void SetFlowState(EFlowState s) { x12c_flowState = s; }
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@@ -301,6 +301,8 @@ public:
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void SetX30(bool v) { x160_30_ = v; }
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CGameArchitectureSupport* GetArchSupport() const { return x164_archSupport.get(); }
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size_t GetExpectedIdSize() const { return sizeof(u32); }
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};
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}
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