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Refactor ResId into CAssetId
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@@ -41,7 +41,7 @@ s32 GetWeaponIndex(EWeaponType type)
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return 0;
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}
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CGunWeapon::CGunWeapon(ResId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes mType, const zeus::CVector3f& vec)
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CGunWeapon::CGunWeapon(CAssetId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes mType, const zeus::CVector3f& vec)
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: x4_(vec),
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x104_gunCharacter(g_SimplePool->GetObj(SObjectTag{FOURCC('ANCS'), ancsId})),
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x13c_armCharacter(g_SimplePool->GetObj(skSuitArmNames[0])),
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