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Refactor ResId into CAssetId

This commit is contained in:
2017-08-12 22:26:14 -07:00
parent e0efcc0e5c
commit 870e8c80ee
176 changed files with 800 additions and 715 deletions

View File

@@ -59,7 +59,7 @@ protected:
CVelocityInfo x1d0_velInfo;
CPlayerState::EBeamId x200_beamId;
public:
CGunWeapon(ResId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes, const zeus::CVector3f& vec);
CGunWeapon(CAssetId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes, const zeus::CVector3f& vec);
void AsyncLoadSuitArm(CStateManager& mgr);
void AllocResPools(CPlayerState::EBeamId);