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Refactor ResId into CAssetId
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@@ -59,7 +59,7 @@ protected:
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CVelocityInfo x1d0_velInfo;
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CPlayerState::EBeamId x200_beamId;
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public:
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CGunWeapon(ResId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes, const zeus::CVector3f& vec);
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CGunWeapon(CAssetId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes, const zeus::CVector3f& vec);
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void AsyncLoadSuitArm(CStateManager& mgr);
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void AllocResPools(CPlayerState::EBeamId);
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