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Refactor ResId into CAssetId

This commit is contained in:
2017-08-12 22:26:14 -07:00
parent e0efcc0e5c
commit 870e8c80ee
176 changed files with 800 additions and 715 deletions

View File

@@ -8,19 +8,19 @@ namespace urde
class CAnimationParameters
{
ResId x0_ancs = -1;
CAssetId x0_ancs = -1;
u32 x4_charIdx = -1;
u32 x8_defaultAnim = -1;
public:
CAnimationParameters() = default;
CAnimationParameters(ResId ancs, u32 charIdx, u32 defaultAnim)
CAnimationParameters(CAssetId ancs, u32 charIdx, u32 defaultAnim)
: x0_ancs(ancs), x4_charIdx(charIdx), x8_defaultAnim(defaultAnim) {}
CAnimationParameters(CInputStream& in)
: x0_ancs(in.readUint32Big()),
x4_charIdx(in.readUint32Big()),
x8_defaultAnim(in.readUint32Big()) {}
ResId GetACSFile() const { return x0_ancs; }
CAssetId GetACSFile() const { return x0_ancs; }
u32 GetCharacter() const { return x4_charIdx; }
u32 GetInitialAnimation() const { return x8_defaultAnim; }
void SetCharacter(u32 charIdx) { x4_charIdx = charIdx; }