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Refactor ResId into CAssetId
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@@ -41,18 +41,18 @@ class CPatternedInfo
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u16 xe8_deathSfx;
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CAnimationParameters xec_animParams;
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bool xf8_active;
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ResId xfc_stateMachineId;
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CAssetId xfc_stateMachineId;
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float x100_;
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float x104_;
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float x108_;
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u32 x10c_particle1Frames;
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zeus::CVector3f x110_particle1Scale;
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ResId x11c_particle1;
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CAssetId x11c_particle1;
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u32 x120_particle2Frames;
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zeus::CVector3f x124_particle2Scale;
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ResId x130_particle2 = -1;
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CAssetId x130_particle2 = -1;
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u16 x134_iceShatterSfx = -1;
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