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Refactor ResId into CAssetId
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@@ -12,7 +12,7 @@ u32 CScriptEffect::g_NumParticlesRendered = 0;
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CScriptEffect::CScriptEffect(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, const zeus::CVector3f& scale,
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ResId partId, ResId elscId, bool, bool, bool, bool active,
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CAssetId partId, CAssetId elscId, bool, bool, bool, bool active,
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bool, float, float, float, float, bool, float, float, float,
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bool, bool, bool, const CLightParameters& lParms, bool)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(),
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