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Refactor ResId into CAssetId
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@@ -108,9 +108,9 @@ public:
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void Draw();
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void EnableTransition(const CAnimRes& samusRes,
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ResId platRes, const zeus::CVector3f& platScale,
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ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp);
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void EnableTransition(ResId fontId, ResId stringId, u32 strIdx, bool fadeWhite,
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CAssetId platRes, const zeus::CVector3f& platScale,
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CAssetId bgRes, const zeus::CVector3f& bgScale, bool goingUp);
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void EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite,
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float chFadeTime, float chFadeRate, float textStartTime);
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void StartTransition();
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