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DrawWorld implementation complete
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@@ -30,6 +30,7 @@ struct CModelFlags
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zeus::CColor color; /* Set into kcolor slot specified by material */
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zeus::CColor addColor = zeus::CColor::skClear;
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zeus::CColor regColors[3];
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zeus::CAABox mbShadowBox;
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CModelFlags() = default;
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CModelFlags(u8 blendMode, u8 shadIdx, u16 flags, const zeus::CColor& col)
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