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DrawWorld implementation complete
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@@ -43,6 +43,7 @@ public:
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void AsyncLoadResources(CStateManager& mgr);
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void Update(float, float, EEnvFxType, const CStateManager&);
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void Render(const CStateManager& mgr);
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void SetFxDensity(s32, float);
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void MoveWrapCells(s32, s32);
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void GetParticleBoundsToWorldScale() const;
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