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DrawWorld implementation complete
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@@ -21,13 +21,13 @@ class CMorphBallShadow
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//TToken<CTexture> xa8_ballFade;
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//int xb0_idW;
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//int xb4_idH;
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zeus::CAABox xb8_;
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zeus::CAABox xb8_shadowVolume;
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bool xd0_hasIds = false;
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void GatherAreas(CStateManager& mgr);
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bool AreasValid(CStateManager& mgr) const;
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void GatherAreas(const CStateManager& mgr);
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bool AreasValid(const CStateManager& mgr) const;
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public:
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void RenderIdBuffer(const zeus::CAABox& aabb, CStateManager& mgr, CPlayer& player);
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void Render(CStateManager& mgr, float alpha);
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void RenderIdBuffer(const zeus::CAABox& aabb, const CStateManager& mgr, CPlayer& player);
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void Render(const CStateManager& mgr, float alpha);
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};
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}
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