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DrawWorld implementation complete

This commit is contained in:
Jack Andersen
2017-03-05 20:33:51 -10:00
parent 67293caba1
commit 87a22b73fa
21 changed files with 350 additions and 61 deletions

View File

@@ -156,6 +156,7 @@ public:
void MoveAreaToChain3(TAreaId aid);
bool CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId);
CGameArea* GetChainHead(EChain chain) { return x4c_chainHeads[int(chain)]; }
const CGameArea* GetChainHead(EChain chain) const { return x4c_chainHeads[int(chain)]; }
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
void SetPauseState(bool paused);