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DrawWorld implementation complete
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@@ -156,6 +156,7 @@ public:
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void MoveAreaToChain3(TAreaId aid);
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bool CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId);
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CGameArea* GetChainHead(EChain chain) { return x4c_chainHeads[int(chain)]; }
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const CGameArea* GetChainHead(EChain chain) const { return x4c_chainHeads[int(chain)]; }
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
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void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
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void SetPauseState(bool paused);
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