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Additional CPlayer imps
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@@ -1878,7 +1878,7 @@ void CStateManager::Update(float dt)
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}
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if (x904_gameState != EGameState::Paused)
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UpdatePlayer(dt);
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PostUpdatePlayer(dt);
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if (xf84_ == xf80_hudMessageFrameCount)
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{
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@@ -2110,9 +2110,9 @@ void CStateManager::ThinkEffectsAndActors(float dt)
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}
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}
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void CStateManager::UpdatePlayer(float dt)
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void CStateManager::PostUpdatePlayer(float dt)
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{
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x84c_player->Update(dt, *this);
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x84c_player->PostUpdate(dt, *this);
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}
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void CStateManager::ShowPausedHUDMemo(ResId strg, float time)
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