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More bug fixes
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@@ -261,6 +261,7 @@ public:
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void PreThink(float, CStateManager& mgr) { CEntity::Think(x500_preThinkDt, mgr); }
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void Think(float, CStateManager&);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager& mgr) const;
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void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr);
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