From 8897d38c6a3ba6399a9857aa615872c06050a6b5 Mon Sep 17 00:00:00 2001 From: Luke Street Date: Fri, 13 Mar 2020 18:46:53 -0400 Subject: [PATCH] CFlyingPirate: Fix Lurk state delay --- Runtime/MP1/World/CFlyingPirate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/MP1/World/CFlyingPirate.cpp b/Runtime/MP1/World/CFlyingPirate.cpp index 8ef9f4bf3..d5a73cf5d 100644 --- a/Runtime/MP1/World/CFlyingPirate.cpp +++ b/Runtime/MP1/World/CFlyingPirate.cpp @@ -918,7 +918,7 @@ void CFlyingPirate::Lurk(CStateManager& mgr, EStateMsg msg, float arg) { x7d8_ = 0.f; x7dc_ = 0; CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Ranged, mgr, x890_teamAiMgr, x8_uid, true); - x330_stateMachineState.SetDelay(0.f); + x330_stateMachineState.SetDelay(3.f); UpdateParticleEffects(mgr, 0.f, true); x6a2_25_aggressionChecked = false; } else if (msg == EStateMsg::Update) {