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https://github.com/AxioDL/metaforce.git
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PART MBSP property yaml fix
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@@ -147,7 +147,7 @@ CGameState::CGameState()
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{
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x98_playerState = std::make_shared<CPlayerState>();
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x9c_transManager = std::make_shared<CWorldTransManager>();
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x228_25_deferPowerupInit = true;
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x228_25_initPowerupsAtFirstSpawn = true;
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if (g_MemoryCardSys)
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InitializeMemoryStates();
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}
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@@ -156,14 +156,14 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
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: x20c_saveFileIdx(saveIdx)
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{
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x9c_transManager = std::make_shared<CWorldTransManager>();
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x228_25_deferPowerupInit = true;
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x228_25_initPowerupsAtFirstSpawn = true;
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for (u32 i = 0; i < 128; i++)
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x0_[i] = stream.ReadEncoded(8);
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u32 tsSeconds = stream.ReadEncoded(32);
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x228_24_hardMode = stream.ReadEncoded(1);
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x228_25_deferPowerupInit = stream.ReadEncoded(1);
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x228_25_initPowerupsAtFirstSpawn = stream.ReadEncoded(1);
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x84_mlvlId = g_ResFactory->TranslateOriginalToNew(stream.ReadEncoded(32));
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MP1::CMain::EnsureWorldPakReady(x84_mlvlId);
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@@ -203,7 +203,7 @@ void CGameState::ImportPersistentOptions(const CPersistentOptions& opts)
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if (opts.xd0_27_fusionBeat)
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xa8_systemOptions.xd0_27_fusionBeat = true;
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if (&opts != &xa8_systemOptions)
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memcpy(xa8_systemOptions.x0_, opts.x0_, 98);
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memcpy(xa8_systemOptions.x0_nesState, opts.x0_nesState, 98);
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xa8_systemOptions.SetLogScanPercent(opts.GetLogScanPercent());
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xa8_systemOptions.SetAllItemsCollected(opts.GetAllItemsCollected());
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xa8_systemOptions.SetPlayerBeatNormalMode(opts.GetPlayerBeatNormalMode());
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@@ -217,7 +217,7 @@ void CGameState::ExportPersistentOptions(CPersistentOptions& opts) const
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if (xa8_systemOptions.xd0_27_fusionBeat)
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opts.xd0_27_fusionBeat = true;
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if (&opts != &xa8_systemOptions)
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memcpy(opts.x0_, xa8_systemOptions.x0_, 98);
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memcpy(opts.x0_nesState, xa8_systemOptions.x0_nesState, 98);
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opts.SetPlayerFusionSuitActive(xa8_systemOptions.GetPlayerFusionSuitActive());
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}
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@@ -235,7 +235,7 @@ void CGameState::PutTo(CBitStreamWriter& writer) const
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writer.WriteEncoded(CBasics::ToWiiTime(std::chrono::system_clock::now()) / CBasics::TICKS_PER_SECOND, 32);
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writer.WriteEncoded(x228_24_hardMode, 1);
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writer.WriteEncoded(x228_25_deferPowerupInit, 1);
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writer.WriteEncoded(x228_25_initPowerupsAtFirstSpawn, 1);
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writer.WriteEncoded(g_ResFactory->TranslateNewToOriginal(x84_mlvlId).Value(), 32);
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BitsToDouble conv;
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