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Consistent lighting clamping
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@@ -233,7 +233,7 @@ static const char* FS =
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" ret += lu.lights[i].color * angAtt * att * saturate(dot(normalize(-delta), mvNormIn));\n"
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" }\n"
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" \n"
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" return ret;\n"
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" return saturate(ret);\n"
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"}\n"
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"\n"
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"struct VertToFrag\n"
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