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Proper CRandom16 usage
More CScriptGunTurret imps
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@@ -156,7 +156,7 @@ CCollisionResponseData::CCollisionResponseData(CInputStream& in, CSimplePool* re
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FourCC clsId = CPF::GetClassID(in);
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if (clsId == UncookedResType())
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{
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CRandom16 rand{99};
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CRandom16 rand;
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CGlobalRandom gr(rand);
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while (clsId != SBIG('_END'))
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