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Implement CBodyController
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@@ -61,7 +61,7 @@ class CABSReaction : public CAdditiveBodyState
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{
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float x4_weight = 1.f;
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s32 x8_anim = -1;
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pas::EReactionType xc_type = pas::EReactionType::Invalid;
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pas::EAdditiveReactionType xc_type = pas::EAdditiveReactionType::Invalid;
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bool x10_active = false;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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void StopAnimation(CBodyController& bc);
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