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Implement CBodyController
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@@ -243,13 +243,14 @@ public:
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class CBCAdditiveReactionCmd : public CBodyStateCmd
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{
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float x8_weight = 1.f;
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pas::EReactionType xc_type = pas::EReactionType::Invalid;
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pas::EAdditiveReactionType xc_type = pas::EAdditiveReactionType::Invalid;
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bool x10_active = false;
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public:
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CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {}
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CBCAdditiveReactionCmd(pas::EReactionType type, float f)
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: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(f), xc_type(type) {}
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pas::EReactionType GetType() const { return xc_type; }
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CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float f, bool active)
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: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(f),
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xc_type(type), x10_active(active) {}
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pas::EAdditiveReactionType GetType() const { return xc_type; }
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float GetWeight() const { return x8_weight; }
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bool GetIsActive() const { return x10_active; }
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};
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@@ -335,7 +336,7 @@ class CBodyStateCmdMgr
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CBCAdditiveAimCmd x270_additiveAim;
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CBCAdditiveFlinchCmd x278_additiveFlinch;
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CBCAdditiveReactionCmd x284_additiveReaction;
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CBodyStateCmd x298_ = {EBodyStateCmd::TwentySeven};
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CBodyStateCmd x298_ = {EBodyStateCmd::StopReaction};
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void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); }
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public:
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CBodyStateCmdMgr();
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