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CWorld: Rename IMapWorld to IGetMapWorld()

Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
This commit is contained in:
Lioncash
2020-03-20 23:24:13 -04:00
parent 36ac0a8d78
commit 8a9e76a345
4 changed files with 13 additions and 13 deletions

View File

@@ -37,7 +37,7 @@ CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; }
const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); }
CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); }
CMapWorld* CDummyWorld::IGetMapWorld() { return x2c_mapWorld.GetObj(); }
const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); }
@@ -210,7 +210,7 @@ CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; }
const CMapWorld* CWorld::IGetMapWorld() const { return const_cast<CWorld*>(this)->GetMapWorld(); }
CMapWorld* CWorld::IMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
CMapWorld* CWorld::IGetMapWorld() { return const_cast<CMapWorld*>(GetMapWorld()); }
const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); }