diff --git a/Editor/ViewManager.cpp b/Editor/ViewManager.cpp index bd55b316d..d8d9b8920 100644 --- a/Editor/ViewManager.cpp +++ b/Editor/ViewManager.cpp @@ -21,13 +21,13 @@ namespace urde void ViewManager::BuildTestPART(urde::IObjectStore& objStore) { - m_modelTest = objStore.GetObj("gun_cmdl"); + m_modelTest = objStore.GetObj("CMDL_InvPowerSuit3"); //m_modelTest = objStore.GetObj("CMDL_GameCube"); m_modelTest.Lock(); //m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2}); - m_partGenDesc = objStore.GetObj("PowerCharge"); - m_partGenDesc.Lock(); + //m_partGenDesc = objStore.GetObj("PowerCharge"); + //m_partGenDesc.Lock(); //m_partGen.reset(new urde::CElementGen(m_partGenDesc, // urde::CElementGen::EModelOrientationType::Normal, // urde::CElementGen::EOptionalSystemFlags::None)); @@ -76,7 +76,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ) m_theta += 0.01f; CGraphics::SetModelMatrix(zeus::CTransform::RotateZ(m_theta) * zeus::CTransform::Scale(10.f)); //CGraphics::SetModelMatrix(zeus::CTransform::Identity()); - CGraphics::SetViewPointMatrix(zeus::lookAt(zeus::CVector3f{0.f, -10.f, 4.f}, {0.f, 0.f, 0.f})); + CGraphics::SetViewPointMatrix(zeus::lookAt(zeus::CVector3f{0.f, -30.f, 4.f}, {0.f, 0.f, 0.f})); boo::SWindowRect windowRect = m_vm.m_mainWindow->getWindowFrame(); float aspect = windowRect.size[0] / float(windowRect.size[1]); CGraphics::SetPerspective(55.0, aspect, 0.001f, 1000.f); diff --git a/Runtime/Graphics/CModelBoo.cpp b/Runtime/Graphics/CModelBoo.cpp index 01d4d2a8e..eb89b9bcf 100644 --- a/Runtime/Graphics/CModelBoo.cpp +++ b/Runtime/Graphics/CModelBoo.cpp @@ -329,22 +329,23 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati { case UVAnimation::Mode::MvInvNoTranslation: { - texMtxOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation( - CGraphics::g_GXModelMatrix).toMatrix4f(); + texMtxOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(CGraphics::g_GXModelMatrix).toMatrix4f(); texMtxOut.vec[3].zeroOut(); - postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0, - 0.0, 0.5, 0.0, - 0.0, 0.0, 0.0), - zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f(); + postMtxOut.vec[0].x = 0.5f; + postMtxOut.vec[1].y = 0.0f; + postMtxOut.vec[2].y = 0.5f; + postMtxOut.vec[3].x = 0.5f; + postMtxOut.vec[3].y = 0.5f; break; } case UVAnimation::Mode::MvInv: { texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f(); - postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0, - 0.0, 0.5, 0.0, - 0.0, 0.0, 0.0), - zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f(); + postMtxOut.vec[0].x = 0.5f; + postMtxOut.vec[1].y = 0.0f; + postMtxOut.vec[2].y = 0.5f; + postMtxOut.vec[3].x = 0.5f; + postMtxOut.vec[3].y = 0.5f; break; } case UVAnimation::Mode::Scroll: @@ -369,36 +370,31 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati case UVAnimation::Mode::HStrip: { float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900()); - texMtxOut.vec[3].x = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2]; + texMtxOut.vec[3].x = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2]; break; } case UVAnimation::Mode::VStrip: { float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900()); - texMtxOut.vec[3].y = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2]; + texMtxOut.vec[3].y = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2]; break; } case UVAnimation::Mode::Model: { - texMtxOut.vec[0].x = 0.5f; - texMtxOut.vec[1].y = 0.0f; - texMtxOut.vec[2].y = 0.5f; - texMtxOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f; - texMtxOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f; + texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f(); + texMtxOut.vec[3].zeroOut(); - postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0, - 0.0, 0.0, 0.5, - 0.0, 0.0, 0.0), - zeus::CVector3f(CGraphics::g_GXModelMatrix.origin.x * 0.50000001, - CGraphics::g_GXModelMatrix.origin.x * 0.50000001, - 1.0)).toMatrix4f(); + postMtxOut.vec[0].x = 0.5f; + postMtxOut.vec[1].y = 0.0f; + postMtxOut.vec[2].y = 0.5f; + postMtxOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f; + postMtxOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f; break; } case UVAnimation::Mode::WhoMustNotBeNamed: { - zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix; - texmtx.origin.zeroOut(); - texMtxOut = texmtx.toMatrix4f(); + texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f(); + texMtxOut.vec[3].zeroOut(); const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin; float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];