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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 07:07:42 +00:00
Clean up matrix assignment
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@@ -329,22 +329,23 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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{
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case UVAnimation::Mode::MvInvNoTranslation:
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{
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texMtxOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(
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CGraphics::g_GXModelMatrix).toMatrix4f();
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texMtxOut = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(CGraphics::g_GXModelMatrix).toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.5, 0.0,
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0.0, 0.0, 0.0),
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zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.0f;
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postMtxOut.vec[2].y = 0.5f;
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postMtxOut.vec[3].x = 0.5f;
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postMtxOut.vec[3].y = 0.5f;
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break;
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}
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case UVAnimation::Mode::MvInv:
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{
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texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.5, 0.0,
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0.0, 0.0, 0.0),
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zeus::CVector3f(0.5, 0.5, 1.0)).toMatrix4f();
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.0f;
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postMtxOut.vec[2].y = 0.5f;
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postMtxOut.vec[3].x = 0.5f;
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postMtxOut.vec[3].y = 0.5f;
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break;
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}
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case UVAnimation::Mode::Scroll:
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@@ -369,36 +370,31 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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case UVAnimation::Mode::HStrip:
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{
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float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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texMtxOut.vec[3].x = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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texMtxOut.vec[3].x = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::VStrip:
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{
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float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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texMtxOut.vec[3].y = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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texMtxOut.vec[3].y = anim.vals[1] * fmod(value, 1.0f) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::Model:
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{
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texMtxOut.vec[0].x = 0.5f;
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texMtxOut.vec[1].y = 0.0f;
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texMtxOut.vec[2].y = 0.5f;
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texMtxOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
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texMtxOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
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texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(0.5, 0.0, 0.0,
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0.0, 0.0, 0.5,
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0.0, 0.0, 0.0),
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zeus::CVector3f(CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
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CGraphics::g_GXModelMatrix.origin.x * 0.50000001,
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1.0)).toMatrix4f();
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.0f;
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postMtxOut.vec[2].y = 0.5f;
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postMtxOut.vec[3].x = CGraphics::g_GXModelMatrix.origin.x * 0.5f;
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postMtxOut.vec[3].y = CGraphics::g_GXModelMatrix.origin.y * 0.5f;
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break;
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}
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case UVAnimation::Mode::WhoMustNotBeNamed:
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{
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zeus::CTransform texmtx = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
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texmtx.origin.zeroOut();
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texMtxOut = texmtx.toMatrix4f();
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texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
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float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
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