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Various rendering fixes
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@@ -1,6 +1,8 @@
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#include "CRainSplashGenerator.hpp"
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#include "CStateManager.hpp"
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#include "World/CWorld.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde {
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@@ -32,7 +34,7 @@ void CRainSplashGenerator::SSplashLine::Draw(float alpha, float dt, const zeus::
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vt += delta;
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m_renderer.AddVertex(vec, zeus::CColor(1.f, vertAlpha), 1);
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}
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m_renderer.Render();
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m_renderer.Render(g_Renderer->IsThermalVisorHotPass());
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}
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}
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