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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

Various rendering fixes

This commit is contained in:
Jack Andersen
2019-03-02 20:19:42 -10:00
parent ca5cf5c77c
commit 8b9f073635
32 changed files with 948 additions and 552 deletions

View File

@@ -4,77 +4,86 @@
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditive;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlpha;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditive;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditive;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlpha;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditive;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlphaZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditiveZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlphaZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditiveZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlphaZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditiveZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZ;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditiveZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlphaZGEqual;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZGEqual;
void CLineRendererShaders::Initialize() {
CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
m_texAlpha = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{});
m_texAdditive = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{});
m_noTexAlpha = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{});
m_noTexAdditive = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{});
m_texAlphaZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{});
m_texAdditiveZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{});
m_noTexAlphaZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{});
m_noTexAdditiveZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{});
m_noTexAlphaZGEqual = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{});
m_texAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaAWrite{})};
m_texAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveAWrite{})};
m_noTexAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaAWrite{})};
m_noTexAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveAWrite{})};
m_texAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZAWrite{})};
m_texAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZAWrite{})};
m_noTexAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZAWrite{})};
m_noTexAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZAWrite{})};
m_noTexAlphaZGEqual = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{}),
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqualAWrite{})};
return true;
} BooTrace);
}
void CLineRendererShaders::Shutdown() {
m_texAlpha.reset();
m_texAdditive.reset();
m_noTexAlpha.reset();
m_noTexAdditive.reset();
m_texAlphaZ.reset();
m_texAdditiveZ.reset();
m_noTexAlphaZ.reset();
m_noTexAdditiveZ.reset();
m_noTexAlphaZGEqual.reset();
for (auto& s : m_texAlpha) s.reset();
for (auto& s : m_texAdditive) s.reset();
for (auto& s : m_noTexAlpha) s.reset();
for (auto& s : m_noTexAdditive) s.reset();
for (auto& s : m_texAlphaZ) s.reset();
for (auto& s : m_texAdditiveZ) s.reset();
for (auto& s : m_noTexAlphaZ) s.reset();
for (auto& s : m_noTexAdditiveZ) s.reset();
for (auto& s : m_noTexAlphaZGEqual) s.reset();
}
void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
const boo::ObjToken<boo::ITexture>& texture, bool additive,
bool zTest, bool zGEqual) {
boo::ObjToken<boo::IShaderPipeline> pipeline;
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
if (zGEqual) {
pipeline = m_noTexAlphaZGEqual;
pipeline = &m_noTexAlphaZGEqual;
} else if (zTest) {
if (texture) {
if (additive)
pipeline = m_texAdditiveZ;
pipeline = &m_texAdditiveZ;
else
pipeline = m_texAlphaZ;
pipeline = &m_texAlphaZ;
} else {
if (additive)
pipeline = m_noTexAdditiveZ;
pipeline = &m_noTexAdditiveZ;
else
pipeline = m_noTexAlphaZ;
pipeline = &m_noTexAlphaZ;
}
} else {
if (texture) {
if (additive)
pipeline = m_texAdditive;
pipeline = &m_texAdditive;
else
pipeline = m_texAlpha;
pipeline = &m_texAlpha;
} else {
if (additive)
pipeline = m_noTexAdditive;
pipeline = &m_noTexAdditive;
else
pipeline = m_noTexAlpha;
pipeline = &m_noTexAlpha;
}
}
@@ -94,12 +103,13 @@ void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Con
}
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::PipelineStage stages[] = {boo::PipelineStage::Fragment};
size_t ubufOffs[] = {size_t(ubufInfo.second)};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind =
ctx.newShaderDataBinding(pipeline, vbufInfo.first.get(), nullptr, nullptr, 1, uniforms, stages, ubufOffs,
for (int i = 0; i < 2; ++i)
renderer.m_shaderBind[i] =
ctx.newShaderDataBinding((*pipeline)[i], vbufInfo.first.get(), nullptr, nullptr, 1, uniforms, stages, ubufOffs,
ubufSizes, texCount, textures, nullptr, nullptr, vbufInfo.second);
}