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Add ability to reset particle system
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@@ -103,7 +103,7 @@ private:
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u32 x208_activeParticleCount = 0;
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u32 x20c_recursiveParticleCount = 0;
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u32 x210_curEmitterFrame = 0;
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int x214_PSLT = 0x7fffff;
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int x214_PSLT = 90;//0x7fffff;
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Zeus::CVector3f x218_PSIV;
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bool x224_24_translationDirty = false;
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bool x224_25_LIT_;
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@@ -229,6 +229,7 @@ public:
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CLight GetLight() const;
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bool GetParticleEmission() const;
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void DestroyParticles();
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void Reset();
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};
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ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags)
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