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Implement CScriptEffect, more fixes for CScritDock
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@@ -18,15 +18,28 @@ public:
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};
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private:
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float x270_;
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float x274_;
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zeus::CVector3f x258_;
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zeus::CColor x264_;
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float x26c_ = 0.f;
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float x270_ = 0.f;
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float x274_ = 0.f;
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float x278_;
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float x27c_;
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bool x281_24_ : 1;
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bool x281_25_ : 1;
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bool x281_26_ : 1;
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bool x281_27_ : 1;
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bool x281_28_ : 1;
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bool x281_29_ : 1;
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bool x281_30_ : 1;
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bool x281_31_ : 1;
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bool x282_24_ : 1;
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zeus::CVector3f x2c8_collisionNormal;
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std::unique_ptr<CElementGen> x2d4_;
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std::unique_ptr<CElementGen> x2d8_;
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std::unique_ptr<CElementGen> x2dc_;
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TReservedAverage<float, 8> x2e0_;
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public:
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CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, CAssetId, const zeus::CVector3f&, float, const zeus::CVector3f&,
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@@ -35,15 +48,15 @@ public:
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CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, float, float, float, float, float, float, float, float, float,
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const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
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float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId,
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const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, EOrientationType,
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bool, bool, bool, bool);
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float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType,
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CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&,
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EOrientationType, bool, bool, bool, bool);
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void Accept(IVisitor& visitor);
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std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
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void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
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};
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}
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} // namespace urde
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#endif // __URDE_CSCRIPTDEBRIS_HPP__
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