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Implement CScriptEffect, more fixes for CScritDock

This commit is contained in:
2018-05-13 20:38:36 -07:00
parent 9130b9459a
commit 8d395d932e
13 changed files with 550 additions and 70 deletions

View File

@@ -5,11 +5,41 @@
namespace urde
{
class CElementGen;
class CParticleElectric;
class CScriptEffect : public CActor
{
static u32 g_NumParticlesUpdating;
static u32 g_NumParticlesRendered;
TLockedToken<CElectricDescription> xe8_electricToken;
std::unique_ptr<CParticleElectric> xf4_electric;
TLockedToken<CGenDescription> xf8_particleSystemToken;
std::unique_ptr<CElementGen> x104_particleSystem;
TUniqueId x108_lightId = kInvalidUniqueId;
CAssetId x10c_partId;
bool x110_24_ : 1;
bool x110_25_ : 1;
bool x110_26_ : 1;
bool x110_27_ : 1;
bool x110_28_ : 1;
bool x110_29_ : 1;
bool x110_30_ : 1;
bool x110_31_ : 1;
bool x111_24_ : 1;
bool x111_25_ : 1;
bool x111_26_canRender : 1;
float x114_;
float x118_;
float x11c_;
float x120_;
float x124_;
float x128_;
float x12c_;
float x130_;
float x134_;
std::unique_ptr<CActorLights> x138_actorLights;
TUniqueId x13c_triggerId = kInvalidUniqueId;
float x140_ = 0.f;
public:
CScriptEffect(TUniqueId, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const zeus::CVector3f& scale,
@@ -18,7 +48,15 @@ public:
bool, bool, bool, const CLightParameters& lParms, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
void Think(float, CStateManager&);
bool CanRenderUnsorted(const CStateManager&) const { return false; }
void CalculateRenderBounds();
zeus::CAABox GetSortingBounds(const CStateManager&) const;
bool AreBothSystemsDeleteable();
static void ResetParticleCounts()
{
g_NumParticlesUpdating = 0;