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zeus constexpr refactor and thermal visor fixes
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@@ -8,7 +8,7 @@ void CSegStatementSet::Add(const CSegIdList& list, const CCharLayoutInfo& layout
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float weight) {
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for (const CSegId& id : list.GetList()) {
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x4_segData[id].x0_rotation *=
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zeus::CQuaternion::slerp(zeus::CQuaternion::skNoRotation, other.x4_segData[id].x0_rotation, weight);
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zeus::CQuaternion::slerp(zeus::CQuaternion(), other.x4_segData[id].x0_rotation, weight);
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if (other.x4_segData[id].x1c_hasOffset && x4_segData[id].x1c_hasOffset) {
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zeus::CVector3f off = other.x4_segData[id].x10_offset - layout.GetFromParentUnrotated(id);
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x4_segData[id].x10_offset += off * weight;
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