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zeus constexpr refactor and thermal visor fixes

This commit is contained in:
Jack Andersen
2019-02-23 21:15:54 -10:00
parent 1186b8097c
commit 8df0a4913c
226 changed files with 1339 additions and 1305 deletions

View File

@@ -8,7 +8,7 @@
namespace urde {
static const CCameraShakeData skHardShake = {
0.3f, 100.f, 0, zeus::CVector3f::skZero, {}, {1, {0, 0.f, 0.f, 0.3f, -2.f}, {1, 0.f, 0.f, 0.05f, 0.5f}}, {}};
0.3f, 100.f, 0, zeus::skZero3f, {}, {1, {0, 0.f, 0.f, 0.3f, -2.f}, {1, 0.f, 0.f, 0.05f, 0.5f}}, {}};
CAuxWeapon::CAuxWeapon(TUniqueId playerId)
: x0_missile(g_SimplePool->GetObj("Missile"))
@@ -252,7 +252,7 @@ void CAuxWeapon::LaunchMissile(float dt, bool underwater, bool charged, CPlayerS
CEnergyProjectile* proj = new CEnergyProjectile(
true, charged ? x28_combos[int(currentBeam)] : x0_missile, charged ? EWeaponType::Power : EWeaponType::Missile,
xf, EMaterialTypes::Player, CGunWeapon::GetShotDamageInfo(info, mgr), mgr.AllocateUniqueId(), kInvalidAreaId,
x6c_playerId, homingId, attrib | EProjectileAttrib::ArmCannon, underwater, zeus::CVector3f::skOne, {}, -1, false);
x6c_playerId, homingId, attrib | EProjectileAttrib::ArmCannon, underwater, zeus::skOne3f, {}, -1, false);
mgr.AddObject(proj);
proj->Think(dt, mgr);
if (charged) {