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zeus constexpr refactor and thermal visor fixes
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@@ -9,7 +9,7 @@ CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::s
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
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TUniqueId owner, EProjectileAttrib attribs, bool growingBeam)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false,
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zeus::CVector3f::skOne, {}, 0xffff, false)
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zeus::skOne3f, {}, 0xffff, false)
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, x2e8_intMaxLength(std::abs(maxLength))
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, x2ec_maxLength(x2e8_intMaxLength)
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, x2f0_invMaxLength(1.f / x2ec_maxLength)
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