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zeus constexpr refactor and thermal visor fixes
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@@ -52,8 +52,8 @@ void CGameProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActo
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rstl::optional<TToken<CGenDescription>> bb = {*x158_visorParticle};
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CHUDBillboardEffect* effect = new CHUDBillboardEffect(
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bb, {}, mgr.AllocateUniqueId(), true, "VisorAcid", CHUDBillboardEffect::GetNearClipDistance(mgr),
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CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::CColor::skWhite, zeus::CVector3f::skOne,
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zeus::CVector3f::skZero);
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CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f,
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zeus::skZero3f);
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mgr.AddObject(effect);
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CSfxManager::SfxStart(x168_visorSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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if (x2e4_28_sendProjectileCollideMsg)
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