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zeus constexpr refactor and thermal visor fixes
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@@ -65,7 +65,7 @@ void CWaveBeam::Fire(bool underwater, float dt, EChargeState chargeState, const
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CEnergyProjectile* proj = new CEnergyProjectile(
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true, weaponDesc, x1c0_weaponType, shotXf, x1c8_playerMaterial,
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GetDamageInfo(mgr, chargeState, chargeFactor1), mgr.AllocateUniqueId(), kInvalidAreaId, x1c4_playerId,
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homingTarget, EProjectileAttrib::ArmCannon, underwater, zeus::CVector3f::skOne, {}, -1, false);
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homingTarget, EProjectileAttrib::ArmCannon, underwater, zeus::skOne3f, {}, -1, false);
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mgr.AddObject(proj);
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proj->Think(dt, mgr);
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}
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