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zeus constexpr refactor and thermal visor fixes
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@@ -8,7 +8,7 @@ CWaveBuster::CWaveBuster(const TToken<CWeaponDescription>& desc, EWeaponType typ
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attrib)
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: CGameProjectile(true, desc, "WaveBuster", type, xf, matType, dInfo, uid, aid, owner, homingTarget, attrib, false,
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zeus::CVector3f::skOne, {}, -1, false)
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zeus::skOne3f, {}, -1, false)
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, x2e8_originalXf(xf)
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, x348_targetPoint(x2e8_originalXf.basis[1].normalized() * 25.f + x2e8_originalXf.origin)
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, x354_busterSwoosh1(g_SimplePool->GetObj("BusterSwoosh1"))
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