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zeus constexpr refactor and thermal visor fixes
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@@ -187,7 +187,7 @@ private:
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TUniqueId x3b4_scanningObject = kInvalidUniqueId;
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EGrappleState x3b8_grappleState = EGrappleState::None;
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float x3bc_grappleSwingTimer = 0.f;
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zeus::CVector3f x3c0_grappleSwingAxis = zeus::CVector3f::skRight;
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zeus::CVector3f x3c0_grappleSwingAxis = zeus::skRight;
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float x3cc_ = 0.f;
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float x3d0_ = 0.f;
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float x3d4_ = 0.f;
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@@ -201,9 +201,9 @@ private:
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float x3ec_freeLookPitchAngle = 0.f;
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float x3f0_vertFreeLookAngleVel = 0.f;
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TUniqueId x3f4_aimTarget = kInvalidUniqueId;
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zeus::CVector3f x3f8_targetAimPosition = zeus::CVector3f::skZero;
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zeus::CVector3f x3f8_targetAimPosition = zeus::skZero3f;
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TReservedAverage<zeus::CVector3f, 20> x404_aimTargetAverage;
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zeus::CVector3f x480_assistedTargetAim = zeus::CVector3f::skZero;
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zeus::CVector3f x480_assistedTargetAim = zeus::skZero3f;
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float x48c_aimTargetTimer = 0.f;
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std::unique_ptr<CPlayerGun> x490_gun;
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float x494_gunAlpha = 1.f;
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@@ -315,7 +315,7 @@ private:
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float x9cc_stepCameraZBias = 0.f;
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u32 x9d0_bombJumpCount = 0;
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s32 x9d4_bombJumpCheckDelayFrames = 0;
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zeus::CVector3f x9d8_controlDirOverrideDir = zeus::CVector3f::skForward;
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zeus::CVector3f x9d8_controlDirOverrideDir = zeus::skForward;
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rstl::reserved_vector<TUniqueId, 5> x9e4_orbitDisableList;
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float x9f4_deathTime = 0.f;
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