diff --git a/Runtime/Graphics/CTextureBoo.cpp b/Runtime/Graphics/CTextureBoo.cpp index f4c846cb6..5c298eb4c 100644 --- a/Runtime/Graphics/CTextureBoo.cpp +++ b/Runtime/Graphics/CTextureBoo.cpp @@ -1,5 +1,7 @@ #include "Runtime/Graphics/CTexture.hpp" +#include + #include "Runtime/CSimplePool.hpp" #include "Runtime/CToken.hpp" #include "Runtime/Graphics/CGraphics.hpp" @@ -20,7 +22,7 @@ struct RGBA8 { struct DXT1Block { u16 color1; u16 color2; - u8 lines[4]; + std::array lines; }; /* GX uses this upsampling technique to extract full 8-bit range */ @@ -74,24 +76,24 @@ size_t CTexture::ComputeMippedBlockCountDXT1() const { } void CTexture::BuildI4FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); int w = x4_w; int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 7) / 8; - int bheight = (h + 7) / 8; + const int bwidth = (w + 7) / 8; + const int bheight = (h + 7) / 8; for (int by = 0; by < bheight; ++by) { - int baseY = by * 8; + const int baseY = by * 8; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 8; + const int baseX = bx * 8; for (int y = 0; y < 8; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u8 source[4]; - in.readBytesToBuf(source, 4); - for (int x = 0; x < 8; ++x) { + std::array source; + in.readBytesToBuf(source.data(), source.size()); + for (size_t x = 0; x < 8; ++x) { target[x].r = Convert4To8(source[x / 2] >> ((x & 1) ? 0 : 4) & 0xf); target[x].g = target[x].r; target[x].b = target[x].r; @@ -101,10 +103,12 @@ void CTexture::BuildI4FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -116,24 +120,24 @@ void CTexture::BuildI4FromGCN(CInputStream& in) { } void CTexture::BuildI8FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); int w = x4_w; int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 7) / 8; - int bheight = (h + 3) / 4; + const int bwidth = (w + 7) / 8; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 8; + const int baseX = bx * 8; for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u8 source[8]; - in.readBytesToBuf(source, 8); - for (int x = 0; x < 8; ++x) { + std::array source; + in.readBytesToBuf(source.data(), source.size()); + for (size_t x = 0; x < source.size(); ++x) { target[x].r = source[x]; target[x].g = source[x]; target[x].b = source[x]; @@ -143,10 +147,12 @@ void CTexture::BuildI8FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -158,25 +164,25 @@ void CTexture::BuildI8FromGCN(CInputStream& in) { } void CTexture::BuildIA4FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); int w = x4_w; int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 7) / 8; - int bheight = (h + 3) / 4; + const int bwidth = (w + 7) / 8; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 8; + const int baseX = bx * 8; for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u8 source[8]; - in.readBytesToBuf(source, 8); - for (int x = 0; x < 8; ++x) { - u8 intensity = Convert4To8(source[x] >> 4 & 0xf); + std::array source; + in.readBytesToBuf(source.data(), source.size()); + for (size_t x = 0; x < source.size(); ++x) { + const u8 intensity = Convert4To8(source[x] >> 4 & 0xf); target[x].r = intensity; target[x].g = intensity; target[x].b = intensity; @@ -186,10 +192,12 @@ void CTexture::BuildIA4FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -201,25 +209,25 @@ void CTexture::BuildIA4FromGCN(CInputStream& in) { } void CTexture::BuildIA8FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); int w = x4_w; int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 3) / 4; - int bheight = (h + 3) / 4; + const int bwidth = (w + 3) / 4; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 4; + const int baseX = bx * 4; for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u16 source[4]; - in.readBytesToBuf(source, 8); - for (int x = 0; x < 4; ++x) { - u8 intensity = source[x] >> 8; + std::array source; + in.readBytesToBuf(source.data(), sizeof(source)); + for (size_t x = 0; x < source.size(); ++x) { + const u8 intensity = source[x] >> 8; target[x].r = intensity; target[x].g = intensity; target[x].b = intensity; @@ -229,10 +237,12 @@ void CTexture::BuildIA8FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -285,7 +295,7 @@ static std::vector DecodePalette(int numEntries, CInputStream& in) { } void CTexture::BuildC4FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); std::vector palette = DecodePalette(16, in); @@ -293,26 +303,29 @@ void CTexture::BuildC4FromGCN(CInputStream& in) { int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 7) / 8; - int bheight = (h + 7) / 8; + const int bwidth = (w + 7) / 8; + const int bheight = (h + 7) / 8; for (int by = 0; by < bheight; ++by) { - int baseY = by * 8; + const int baseY = by * 8; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 8; + const int baseX = bx * 8; for (int y = 0; y < 8; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u8 source[4]; - in.readBytesToBuf(source, 4); - for (int x = 0; x < 8; ++x) + std::array source; + in.readBytesToBuf(source.data(), source.size()); + for (size_t x = 0; x < 8; ++x) { target[x] = palette[source[x / 2] >> ((x & 1) ? 0 : 4) & 0xf]; + } } } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -324,7 +337,7 @@ void CTexture::BuildC4FromGCN(CInputStream& in) { } void CTexture::BuildC8FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); std::vector palette = DecodePalette(256, in); @@ -332,26 +345,29 @@ void CTexture::BuildC8FromGCN(CInputStream& in) { int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 7) / 8; - int bheight = (h + 3) / 4; + const int bwidth = (w + 7) / 8; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 8; + const int baseX = bx * 8; for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u8 source[8]; - in.readBytesToBuf(source, 8); - for (int x = 0; x < 8; ++x) + std::array source; + in.readBytesToBuf(source.data(), source.size()); + for (size_t x = 0; x < source.size(); ++x) { target[x] = palette[source[x]]; + } } } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -365,23 +381,23 @@ void CTexture::BuildC8FromGCN(CInputStream& in) { void CTexture::BuildC14X2FromGCN(CInputStream& in) {} void CTexture::BuildRGB565FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); int w = x4_w; int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 3) / 4; - int bheight = (h + 3) / 4; + const int bwidth = (w + 3) / 4; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 4; + const int baseX = bx * 4; for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - for (int x = 0; x < 4; ++x) { - u16 texel = in.readUint16Big(); + for (size_t x = 0; x < 4; ++x) { + const u16 texel = in.readUint16Big(); target[x].r = Convert5To8(texel >> 11 & 0x1f); target[x].g = Convert6To8(texel >> 5 & 0x3f); target[x].b = Convert5To8(texel & 0x1f); @@ -391,10 +407,12 @@ void CTexture::BuildRGB565FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -413,17 +431,17 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in) { int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 3) / 4; - int bheight = (h + 3) / 4; + const int bwidth = (w + 3) / 4; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 4; + const int baseX = bx * 4; for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - for (int x = 0; x < 4; ++x) { - u16 texel = in.readUint16Big(); - if (texel & 0x8000) { + for (size_t x = 0; x < 4; ++x) { + const u16 texel = in.readUint16Big(); + if ((texel & 0x8000) != 0) { target[x].r = Convert5To8(texel >> 10 & 0x1f); target[x].g = Convert5To8(texel >> 5 & 0x1f); target[x].b = Convert5To8(texel & 0x1f); @@ -439,10 +457,12 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -454,26 +474,26 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in) { } void CTexture::BuildRGBA8FromGCN(CInputStream& in) { - size_t texelCount = ComputeMippedTexelCount(); + const size_t texelCount = ComputeMippedTexelCount(); std::unique_ptr buf(new RGBA8[texelCount]); int w = x4_w; int h = x6_h; RGBA8* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 3) / 4; - int bheight = (h + 3) / 4; + const int bwidth = (w + 3) / 4; + const int bheight = (h + 3) / 4; for (int by = 0; by < bheight; ++by) { - int baseY = by * 4; + const int baseY = by * 4; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 4; + const int baseX = bx * 4; for (int c = 0; c < 2; ++c) { for (int y = 0; y < 4; ++y) { RGBA8* target = targetMip + (baseY + y) * w + baseX; - u8 source[8]; - in.readBytesToBuf(source, 8); - for (int x = 0; x < 4; ++x) { - if (c) { + std::array source; + in.readBytesToBuf(source.data(), source.size()); + for (size_t x = 0; x < 4; ++x) { + if (c != 0) { target[x].g = source[x * 2]; target[x].b = source[x * 2 + 1]; } else { @@ -486,10 +506,12 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in) { } } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -501,29 +523,29 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in) { } void CTexture::BuildDXT1FromGCN(CInputStream& in) { - size_t blockCount = ComputeMippedBlockCountDXT1(); + const size_t blockCount = ComputeMippedBlockCountDXT1(); std::unique_ptr buf(new DXT1Block[blockCount]); int w = x4_w / 4; int h = x6_h / 4; DXT1Block* targetMip = buf.get(); for (u32 mip = 0; mip < x8_mips; ++mip) { - int bwidth = (w + 1) / 2; - int bheight = (h + 1) / 2; + const int bwidth = (w + 1) / 2; + const int bheight = (h + 1) / 2; for (int by = 0; by < bheight; ++by) { - int baseY = by * 2; + const int baseY = by * 2; for (int bx = 0; bx < bwidth; ++bx) { - int baseX = bx * 2; + const int baseX = bx * 2; for (int y = 0; y < 2; ++y) { DXT1Block* target = targetMip + (baseY + y) * w + baseX; - DXT1Block source[2]; - in.readBytesToBuf(source, 16); - for (int x = 0; x < 2; ++x) { + std::array source; + in.readBytesToBuf(source.data(), sizeof(source)); + for (size_t x = 0; x < source.size(); ++x) { target[x].color1 = hecl::SBig(source[x].color1); target[x].color2 = hecl::SBig(source[x].color2); - for (u32 i = 0; i < 4; ++i) { - u8 ind[4]; - u8 packed = source[x].lines[i]; + for (size_t i = 0; i < 4; ++i) { + std::array ind; + const u8 packed = source[x].lines[i]; ind[3] = packed & 0x3; ind[2] = (packed >> 2) & 0x3; ind[1] = (packed >> 4) & 0x3; @@ -536,10 +558,12 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in) { } targetMip += w * h; - if (w > 1) + if (w > 1) { w /= 2; - if (h > 1) + } + if (h > 1) { h /= 2; + } } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { @@ -604,10 +628,9 @@ void CTexture::BuildC8Font(const void* data, EFontType ftype) { break; } - uint32_t nentries = hecl::SBig(*reinterpret_cast(data)); + const uint32_t nentries = hecl::SBig(*reinterpret_cast(data)); const u8* texels = reinterpret_cast(data) + 4 + nentries * 4; - std::unique_ptr buf(new RGBA8[texelCount * layerCount]); - memset(buf.get(), 0, texelCount * layerCount * 4); + auto buf = std::make_unique(texelCount * layerCount); size_t w = x4_w; size_t h = x6_h;