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Additional CPlayer implementations
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@@ -68,6 +68,11 @@ float CPlayerGun::GetBeamVelocity() const
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return 10.f;
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}
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void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateManager& mgr)
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{
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}
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void CPlayerGun::PreRender(const CStateManager& mgr, const zeus::CFrustum& frustum, const zeus::CVector3f& camPos)
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{
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@@ -83,4 +88,9 @@ void CPlayerGun::AddToRenderer(const zeus::CFrustum& frustum, const CStateManage
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}
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TUniqueId CPlayerGun::DropPowerBomb(CStateManager& mgr)
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{
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return {};
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}
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}
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