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Implement tessellation shader for HLSL
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@@ -49,7 +49,7 @@ public:
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bool operator>(const CPOINode& other) const;
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bool operator<(const CPOINode& other) const;
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static bool compare(const CPOINode& a, const CPOINode& b);
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static int compare(const void* a, const void* b);
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};
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template <class T>
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