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RumbleFxTable and final FrontEnd options functions
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@@ -140,7 +140,8 @@ void CGuiFrame::LoadWidgetsInGame(CInputStream& in)
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x2c_widgets.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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{
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FourCC type = in.readUint32Big();
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DataSpec::DNAFourCC type;
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type.read(in);
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CGuiWidget* widget = CGuiSys::CreateWidgetInGame(type, in, this);
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type = widget->GetWidgetTypeID();
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switch (type)
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