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More particle bug fixes
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@@ -493,6 +493,10 @@ SAdvancementResults CFBStreamedAnimReader::VAdvanceView(const CCharAnimTime& dt)
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{
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xc_curTime = CCharAnimTime();
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x7c_totals.SetTime(x108_bitLoader, xc_curTime);
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x14_passedBoolCount = 0;
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x18_passedIntCount = 0;
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x1c_passedParticleCount = 0;
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x20_passedSoundCount = 0;
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res.x0_remTime = dt;
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return res;
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}
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