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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

More particle bug fixes

This commit is contained in:
Jack Andersen
2018-05-13 13:27:47 -10:00
parent faf0ac7d27
commit 9130b9459a
10 changed files with 148 additions and 70 deletions

View File

@@ -1316,15 +1316,15 @@ void CElementGen::RenderParticles()
}
}
zeus::CTransform systemViewPointMatrix(CGraphics::g_ViewMatrix);
systemViewPointMatrix.origin.zeroOut();
zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x22c_globalOrientation;
systemViewPointMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) *
systemViewPointMatrix) * x178_localScaleTransform;
zeus::CTransform systemModelMatrix(CGraphics::g_ViewMatrix);
systemModelMatrix.origin.zeroOut();
zeus::CTransform systemCameraMatrix = systemModelMatrix.inverse() * x22c_globalOrientation;
systemModelMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) *
systemModelMatrix) * x178_localScaleTransform;
if (x26c_29_ORNT)
CGraphics::SetModelMatrix(systemViewPointMatrix * systemCameraMatrix);
CGraphics::SetModelMatrix(systemModelMatrix * systemCameraMatrix);
else
CGraphics::SetModelMatrix(systemViewPointMatrix);
CGraphics::SetModelMatrix(systemModelMatrix);
CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
@@ -1475,10 +1475,10 @@ void CElementGen::RenderParticles()
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, viewPoint.y, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, viewPoint.y, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, viewPoint.y, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, viewPoint.y, viewPoint.z - size, 1.f};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
inst.uvs[1] = {uvs.xMin, uvs.yMax};
@@ -1490,10 +1490,10 @@ void CElementGen::RenderParticles()
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
inst.pos[0] = zeus::CVector4f{viewPoint.x + size, viewPoint.y, viewPoint.z + size, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x - size, viewPoint.y, viewPoint.z + size, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + size, viewPoint.y, viewPoint.z - size, 1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - size, viewPoint.y, viewPoint.z - size, 1.f};
inst.color = particle.x34_color;
break;
}
@@ -1513,11 +1513,11 @@ void CElementGen::RenderParticles()
{
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT),
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, viewPoint.y, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, viewPoint.y, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), viewPoint.y, viewPoint.z + (-cosT - sinT),
1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT),
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), viewPoint.y, viewPoint.z - (cosT - sinT),
1.f};
inst.color = particle.x34_color;
inst.uvs[0] = {uvs.xMax, uvs.yMax};
@@ -1530,11 +1530,11 @@ void CElementGen::RenderParticles()
{
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT),
inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, viewPoint.y, viewPoint.z + cosT - sinT, 1.f};
inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, viewPoint.y, viewPoint.z + sinT + cosT, 1.f};
inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), viewPoint.y, viewPoint.z + (-cosT - sinT),
1.f};
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT),
inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), viewPoint.y, viewPoint.z - (cosT - sinT),
1.f};
inst.color = particle.x34_color;
break;