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Add CPlayerGun holo effect rendering
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@@ -247,7 +247,7 @@ public:
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static zeus::CTransform g_GXViewPointMatrix;
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static zeus::CTransform g_CameraMatrix;
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static SClipScreenRect g_CroppedViewport;
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static int g_ViewportSamples;
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static unsigned int g_ViewportSamples;
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static bool g_IsGXModelMatrixIdentity;
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static void DisableAllLights();
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