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Add CPlayerGun holo effect rendering
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@@ -15,6 +15,7 @@
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#include "Graphics/Shaders/CScanLinesFilter.hpp"
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#include "Graphics/Shaders/CRandomStaticFilter.hpp"
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#include "Graphics/Shaders/CFluidPlaneShader.hpp"
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#include "Graphics/Shaders/CAABoxShader.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "CGBASupport.hpp"
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@@ -34,6 +35,7 @@ URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
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URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
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URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
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URDE_DECL_SPECIALIZE_SHADER(CPhazonSuitFilter)
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URDE_DECL_SPECIALIZE_SHADER(CAABoxShader)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
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@@ -230,6 +232,7 @@ CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
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TShader<CRadarPaintShader>::Initialize();
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TShader<CMapSurfaceShader>::Initialize();
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TShader<CPhazonSuitFilter>::Initialize();
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TShader<CAABoxShader>::Initialize();
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TMultiBlendShader<CColoredQuadFilter>::Initialize();
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TMultiBlendShader<CTexturedQuadFilter>::Initialize();
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TMultiBlendShader<CTexturedQuadFilterAlpha>::Initialize();
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@@ -364,6 +367,7 @@ void CMain::Shutdown()
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TShader<CRadarPaintShader>::Shutdown();
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TShader<CMapSurfaceShader>::Shutdown();
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TShader<CPhazonSuitFilter>::Shutdown();
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TShader<CAABoxShader>::Shutdown();
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TMultiBlendShader<CColoredQuadFilter>::Shutdown();
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TMultiBlendShader<CTexturedQuadFilter>::Shutdown();
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TMultiBlendShader<CTexturedQuadFilterAlpha>::Shutdown();
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