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fixed standalone game detection
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@@ -10,35 +10,18 @@ bool SpecBase::canExtract(const ExtractPassInfo& info, std::vector<ExtractReport
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bool isWii;
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std::unique_ptr<NOD::DiscBase> disc = NOD::OpenDiscFromImage(info.srcpath.c_str(), isWii);
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if (!disc)
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{
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LogModule.report(LogVisor::Error, _S("'%s' not a valid Nintendo disc image"), info.srcpath.c_str());
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return false;
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}
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const char* gameID = disc->getHeader().gameID;
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bool valid = false;
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bool standalone = true;
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if (isWii)
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{
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if (!memcmp(gameID, "R3M", 3))
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{
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valid = true;
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standalone = false;
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}
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else if (!memcmp(gameID, "R3IJ01", 6))
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valid = true;
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}
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else
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{
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if (!memcmp(gameID, "GM8", 3))
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valid = true;
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}
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if (!valid)
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{
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LogModule.report(LogVisor::Error, "%.6s (%s) is not supported", gameID, disc->getHeader().gameTitle);
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if (standalone && !checkStandaloneID(gameID))
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return false;
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}
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char region = disc->getHeader().gameID[3];
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static const HECL::SystemString regNONE = _S("");
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